REZ PLZ: The Magical Co-Op Puzzle Platformer Where Death is Part of the Strategy

REZ PLZ is a co-op puzzle-platformer where two young apprentice wizards, Arcan and Zeph, must work together to fight evil forces. The catch: They’re both terrible at magic. The only spell the clumsy pair have at the beginning of the game is from a Resurrection Scroll, which empowers them to resurrect each other. With this […]

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Why Being Quick and Nimble Forges Better Publisher-Developer Relationships

Creating a video game and bringing it to market is often a long, complicated endeavor—but it doesn’t have to be. Yes, there are many hurdles to clear before you’ll see your video game online or in stores, but it’s possible to streamline the process. By being quick and nimble in our decision-making, we craft higher-quality […]

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Bite the Bullet: RPG Customization Meets Fast-Paced Metroidvania Action

On the surface, Mega Cat Studios’ Bite the Bullet looks and feels like run and gun classics Contra and Metal Slug, but a closer look reveals an intriguing twist: In Bite the Bullet, you have to eat your enemies to customize your character through a large branching skill tree, to craft and add modifiers to […]

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Days of War Returns FPS to A Nostalgic Past—With a Twist

Days of War is a gaming delight steeped in nostalgia. In fact, Days of War was designed to return the FPS genre to the glory days of titles like Counter-Strike and Day of Defeat.

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What Developer-First Publishing Really Means—and Why It Matters to Gamers

Every year, the gaming industry suffers because of conflicts between publishers and developers. The reason: many of today’s publishers are risk-resistant. They limit how much they’re willing to invest in a project, how much they’re willing to work with developers, and how much they’re willing to market each game. All of this puts greater pressure […]

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